A glimpse at the game industry.The good thingsMost of the employees are introverted by nature, and are therefore cut out from the same material as me. I had no trouble making friends with the ones that I got regular contact with. I learned a lot of things observing the dynamics of the local game industry.
The challengesThere is little to no hand-holding working here as an intern. There is no first day seminar where you get to know which people are higher on the organization. You just have to figure out on the fly. You are immediately expected to perform at the same capacity as that of a regular employee. The hierarchy as to which you go to get your work reviewed is kind of messy too. Some supervisors get precedence when it comes to whose take gets implemented. Since this is my first time working a full-time regular job, the whole thing just felt so abstract to me at times, because I don't see everyone physically. I have also observed that some projects have possibly some unrealistic deadlines, like for example, one of the projects had a 1 month deadline for everything with some degree of polish (when the artists have been drafted to other projects, meaning they have 2 projects on their hands at the same time).
That's just my take.